Offline
Mar 17, 2014 7:10:37 GMT -7
Tag me @bradums
|
|
Post by Yoshiyuki Satsumaru on Mar 10, 2014 13:26:57 GMT -7
I have a question AND a suggestion. Busy day!
Question: What do proficiencies do? Aside from Leadership B being required for claiming a faction, I'm - at the risk of sounding like a dummy - not sure what they do.
Suggestion: Add a list of proficiencies and their effects (and maybe the line of SPQs they're based in) to the Stats thread in the Rules area, or their own post?
|
|
Offline
Jun 20, 2014 18:37:22 GMT -7
Tag me @kitana
|
|
Post by Kitana on Mar 10, 2014 13:29:14 GMT -7
You totally don't sound like a dummy and I concur with the suggestion. I mean I have a rough idea but I could be a little wrong. So I'll let them to the answering there.
|
|
Light Manipulation
Offline
Mar 25, 2023 8:20:49 GMT -7
Tag me @kburn
|
|
Post by Yamabara Shou on Mar 10, 2014 13:42:58 GMT -7
As far as i know they are rough guideline of people skills instead of stats.
A high Dex make you better with ranged weapon, but the marksmanship prof is like saying your actually trained as well as innately skilled. You might also be light on your feet with high dex, but a hight Stealth prof would mean you just really practised at being silent.
There may also be some use for Horsemanship down the line, to do with having npcish horses. Might be a cool idea though to create items with not a stat requirement but a Prof one.
Ranged weapon with Markmanship Prof requirement. Armour with the Endurance Prof requirement.
|
|
Offline
Dec 20, 2015 13:05:14 GMT -7
Tag me @takeru
|
|
Post by Morei Hideyasu on Mar 10, 2014 13:43:28 GMT -7
Taken from the Updates thread, which is very easy to miss.
|
|
Offline
Jun 20, 2014 18:37:22 GMT -7
Tag me @kitana
|
|
Post by Kitana on Mar 10, 2014 14:05:53 GMT -7
Hmmmm.....Why is Marksmanship paired with Dex though. Dex wouldn't have anything to do with the preciseness of ones shot. Shouldn't it be more like the WIS statistic? \
|
|
Offline
Dec 20, 2015 13:05:14 GMT -7
Tag me @takeru
|
|
Post by Morei Hideyasu on Mar 10, 2014 14:10:45 GMT -7
I believe we're following how the Dex stat is usually utilized in many games. It has to do with speed, yes, but also handling of more advanced weaponry. In games like Dark Souls or many MMOs, Dex is usually the stat that ranged characters rely on. If we change it now, well... that just screws over a lot of the ranged characters that we have who pumped so much into Dexterity.
Wisdom is more of a mixture of Wis and Int from previous boards you've been on. Probably Charisma in there too.
|
|
Offline
Jun 20, 2014 18:37:22 GMT -7
Tag me @kitana
|
|
Post by Kitana on Mar 10, 2014 14:21:19 GMT -7
Honestly I would've just saw Dex used with a weapon of long range as at most reload time or how fast they may be able to fire it off. Wisdom used at the perception as it normally is. Perceiving the distance and accuracy. Makes more sense then a stat normally used for speed and evasion (reaction) Actually that's kind how I've always seen it. But if it's that way.. that's kinda a little odd in mixing in perception or accuracy in a speed stat. But I guess I understand.
|
|
Offline
Mar 17, 2014 7:10:37 GMT -7
Tag me @bradums
|
|
Post by Yoshiyuki Satsumaru on Mar 10, 2014 14:21:30 GMT -7
So it's purely an RP aspect? I can see the RP usage of them, in most cases, but certain things don't seem like they do anything, if that makes any sense. Leadership, for example...I read the part of Factions that states how many troops you get based on Wis and Str, but Leadership says "more people will follow you". So, does this increase any type of quest followers (like SPQs or quests that have troop counts) or troop recruitment in general? Like...B-Rank being the requirement, would having A-Rank or S-Rank in Leadership grant a bonus to starting troops? Same for the other profiencies. There's no real measure of stealth or marksmanship in the game, so I'm not sure what having either proficiency would do in the game. Do I get RP consideration in events that require stealth or marksmanship, and that's the extent of the effects? Or does Marksmanship grant some universal bonus to using ranged weapons in events?
I guess...I understand what they are and what they do in terms of their description, I just don't know how they actively effect anything we actually DO. Like...aside from saying "I have Fitness - Rank B" and RP'ing as being super fit, for example, does having Fitness - Rank B actually give me any type of benefit in in-game events? I know this isn't a mechanics-heavy site like I'm used to, and I'm not trying to pick apart aspects of the game, but I want to understand how proficiencies actually effect things in the game. If they're entirely RP badges to gauge how good characters are at these particular subjects, that's fine, I just want to clarify for myself >.>
|
|
Light Manipulation
Offline
Mar 25, 2023 8:20:49 GMT -7
Tag me @kburn
|
|
Post by Yamabara Shou on Mar 10, 2014 14:22:38 GMT -7
Actually that was me miss typing Kit. WIS is the accuracy stat for the board. However years of DnD where Dex is the Range combat stat influenced me and I was on auto polite.
EDIT: Yeah so far they are pretty much something to be RPed more then actual mechanical benefits. That's why I suggested items with Prof requirements to give them some hard line effect as well.
As having Stealth Prof make my character better at stealth and I play him like stealth is major to him. But I high enough Wis character would still see me.
|
|
Offline
Nov 19, 2021 17:15:38 GMT -7
Tag me @shugo
|
|
Post by Yuy Masahiro™ on Mar 10, 2014 14:32:40 GMT -7
Wisdom is purely your mental capabilities in my opinion.
Dexterity is more than just your speed. It's how your character moves. It's how steady they can hold their hand. How quickly they can change their aim.
TBH aiming and pulling the trigger of a gun doesn't have much to do with your mental capacity in my opinion. You need a steady hand for good accuracy, not a smart brain. Not that being smart wouldn't help.
|
|
Offline
Dec 20, 2015 13:05:14 GMT -7
Tag me @takeru
|
|
Post by Morei Hideyasu on Mar 10, 2014 14:33:25 GMT -7
Wis is for being perception in combat, yes, or your character's overall knowledge or battle experience. Ranged characters should also have a lot of Wis, this is true, but their primary stat is Dex.
Proficiencies are put into place so people can't say "My character is a master of stealth" or something right off of the bat. The SPQs that give proficiencies are the proof that your characters are at least proficient to that level that they earned. Anyone can write in their history that they're a master ninja, but we like having our characters prove that they can do it. Otherwise we'll have super fit master ninja swordsmen who can aim a gun no problem all over the place.
As for Leadership, I believe higher ranks give higher stats to your followers if you go up to A or S. We'll have to write up more details regarding them at some point. They were kind of put in on a whim.
We just started over a month ago so we have some kinks to work out.
|
|
Offline
Jun 20, 2014 18:37:22 GMT -7
Tag me @kitana
|
|
Post by Kitana on Mar 10, 2014 14:40:05 GMT -7
Just to say this as a person that has taken archery. Yes you need a good steady hand. But you also need a good eye. You need to understand the concept of wind direction and so forth if you want to be more accurate and proficient. Even the concept of leading a target that is moving. Dex isn't going to give you the concept of perception. Wis is much more than battle knowledge.
But this is how I've always seen it to be as it makes a little more sense to me. Good to know that apparently here it's kinda opposite.
Forget to add: Maybe there should be a better break down on how you guys do your stats,
|
|
Light Manipulation
Offline
Mar 25, 2023 8:20:49 GMT -7
Tag me @kburn
|
|
Post by Yamabara Shou on Mar 10, 2014 14:44:06 GMT -7
It another of those kinda uses both stats really. In the same way reaction time, is perceiving the threat and then moving. Aim which is hand-eye coordination (Something in the name) kinda uses both as well. Plus nethier dex or wis actaully list accuracy with ranged weapons as part of what they do. So according to the RAW no stat does it lol.
|
|
Offline
Dec 20, 2015 13:05:14 GMT -7
Tag me @takeru
|
|
Post by Morei Hideyasu on Mar 10, 2014 14:45:40 GMT -7
You will need higher Wis to keep track of higher Dex characters and all. For example, in my fight with Yukimura, Haji couldn't keep track of his movements so well and I had him take hits he could've done something about with his own Dex. If the Wis stat is neglected, ranged characters will have a really quick trigger finger and a lot of power behind their shots, but yes, they won't be able to keep track of their target so well. Marksmanship shows how much your hand can be steady, so you'd never miss. But I suppose it's assumed that if you're at S rank Marksmanship you'd have a lot of Wis anyway. Early proficiencies are easy to get, later ones are much harder.
|
|
Amakusa
35(107)
STR
35(78)(97)
DEX
34(58)
CON
34(54)
SPR
34(51)
WIS
Daimyo
Occupation
|
Demon of Totomi
Offline
May 16, 2023 20:15:54 GMT -7
GMT
Tag me @habberdash
|
|
Post by Amakusa Takehiro on Mar 10, 2014 15:20:40 GMT -7
Dex is the primary stat in archery. Wis plays importance, but Dex is the key element.
I've been meaning to get a proficiencies list up (along with a list of elemental capabilities) but a lot has been going on, and I've been GMing about ten different things, so it's been taking a while.
The proficiencies are going to play a certain role in coming events and quests. Characters with appropriate Fitness trainings will be able to handle certain environments and weather conditions, like proceeding through a snowstorm where others couldn't, etc. Leadership WILL have an affect on troops and troop stats, as well as units people can lead outside of having a faction, but that'll be implemented only when I get the proficiencies list up. There's going to be a use for all of them, and they'll be implemented ICly, at least in anything I'll be GMing.
|
|
Offline
Mar 17, 2014 7:10:37 GMT -7
Tag me @bradums
|
|
Post by Yoshiyuki Satsumaru on Mar 10, 2014 15:48:56 GMT -7
Dex is the primary stat in archery. Wis plays importance, but Dex is the key element. I've been meaning to get a proficiencies list up (along with a list of elemental capabilities) but a lot has been going on, and I've been GMing about ten different things, so it's been taking a while. The proficiencies are going to play a certain role in coming events and quests. Characters with appropriate Fitness trainings will be able to handle certain environments and weather conditions, like proceeding through a snowstorm where others couldn't, etc. Leadership WILL have an affect on troops and troop stats, as well as units people can lead outside of having a faction, but that'll be implemented only when I get the proficiencies list up. There's going to be a use for all of them, and they'll be implemented ICly, at least in anything I'll be GMing. That's exactly what I was wondering! Thanks for the clarification, big guy.
|
|